AI Insights · Timothy · January 2022
Top 5 Anime Games on Android in the Middle East Q4 2021
Discover the performance trends of the top 5 anime games on Android in the Middle East during Q4 2021, including key insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 anime games on the Android platform in the Middle East showed varied performance trends in terms of weekly downloads, revenue, and active users. Data for these apps is sourced from Sensor Tower, where more in-depth insights can be found.
Captain Tsubasa: Dream Team from KLab experienced fluctuations in weekly downloads, starting at about 1K and ending the quarter at around 617. Weekly revenue showed an overall upward trend, peaking at approximately $31K in early December. The number of weekly active users saw a decline from around 4K in late September to about 2.9K by the end of December.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. saw a steady increase in weekly downloads, starting at approximately 6.9K and reaching around 9.3K by the end of December. Weekly revenue also saw significant peaks, notably reaching around $23K in late November and mid-December. The weekly active users increased from about 40.2K to approximately 53K over the quarter.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., showed modest growth in weekly downloads, starting at 556 and peaking at around 1.1K in late December. The weekly revenue experienced a significant peak of approximately $25K in late December. Active users increased from around 14.9K in late September to about 15.8K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE showed consistent weekly downloads throughout the quarter, with a notable spike to around 7.5K in the final week of December. Weekly revenue saw notable increases, peaking at approximately $10K in late December. The number of active users also showed a positive trend, rising from around 9.2K in late September to approximately 12.9K by the end of December.
The Seven Deadly Sins from Netmarble experienced a significant spike in weekly downloads, reaching around 1.6K in early December. Weekly revenue showed a notable peak of approximately $12.4K in early December. Active users increased from around 2.9K in late September to approximately 3.7K in early December, before settling at around 2.5K by the end of the quarter.
These trends highlight the dynamic nature of user engagement and revenue generation for anime games in the Middle East. For more detailed insights, visit Sensor Tower.